While our games are created for neurodivergent youth, any child can benefit from the SEL skills presented in our games.
Social-emotional learning can be difficult for adolescents for a multitude of reasons that aren't necessarily related to neurodiversity. So, although our material is designed with a specific audience in mind, it can easily be extended to benefit a broader range of people or contexts.
According to Microsoft, this 'solve for one, extend to many' concept is one of the core principles of inclusive design, as designing for people with disabilities presents unique constraints that tend to create solutions that many others can benefit from.